Language: English

Community post

Use AI for Brainstorming, Then Narrow With Real Criteria

By Ā· Published Ā· 2 min read

Editorial standards and corrections

A two-stage AI brainstorming method: generate genuinely different options, then filter by time, cost, audience, and testability.

AI is good at giving me options quickly. It is less useful if I let it decide which option is best without knowing my constraints. I split brainstorming into two stages. If your shortlist is still too broad, Ask for Alternatives, Then Choose With a Rubric gives you a rubric for choosing between alternatives.

Stage one: diverge

For a game challenge, I might ask: Give eight challenge formats that let players show off a route choice. Vary what entrants submit and how viewers judge. Do not rank the ideas yet. Keep each to two sentences. I inspect whether the formats are actually different. If six are ā€œfastest routeā€ with new names, I ask for alternatives built around creativity, consistency, risk, or explaining the decision.

Stage two: converge

I write criteria before ranking: can entrants record it easily, can voters understand it, is cheating obvious, does it require the same game/map, and is it fun to watch? Then I ask AI to compare the ideas against those criteria and flag where evidence is missing. This may show that ā€œbest routeā€ and ā€œfastest timeā€ need different judging rules. One is an audience choice; the other needs a fixed start/end and verified timing. The distinction comes from the criteria, not from a catchy title.

Do a real-world check

Before publishing, show the rules to a few people. Ask them what they think they would submit and how they would vote. If they misunderstand, revise the rules. AI can draft options; people reveal confusion. Try it: Brainstorm ten ideas, choose three criteria, and narrow to two. Test those two on a real person or a small prototype before committing to one. Keep learning: Ask for Alternatives, Then Choose With a Rubric, Prompt AI for a Game Idea Without Getting Generic Tropes, and How to Tell Whether an AI Answer Is Any Good.

About the author

Coder and gamer. I test prompts, share what works, and show how to improve AI results for code and creative projects.

Comments (0)

Loading comments…

Keep exploring

All articles