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Prompt AI for a Game Idea Without Getting Generic Tropes
By Liam · Published · 2 min read
Editorial standards and correctionsA game-design prompt that forces concrete player choices, failure states, and a quick playable test instead of generic story ideas.
“Give me a cool game idea” often yields an atmosphere, a lore paragraph, and no player action. I want a mechanic I can test.
After you generate game concepts, Use AI for Brainstorming, Then Narrow With Real Criteria helps narrow them with criteria and a small real-world test.
Ask for a playable unit
Here is the prompt I would try:
Propose three mechanics for a cooperative game where two players see different pieces of a map. Each mechanic must create a decision both players affect, work with paper cards and a timer, and be testable in 15 minutes. For each, describe the player action, what information each player has, one failure state, and a first playtest question. Avoid lore until the mechanic passes a test.
This gives me something to build tonight. An idea that needs a rendered world, voice acting, or a long backstory fails the stated prototype constraint.
Look for a real choice
If players merely press buttons in sequence, the mechanic may be cooperative in name only. I ask: what choice does each player make, and what can go wrong if they disagree? A strong concept creates a testable tension, not just a theme.
Use AI after the playtest too
After a paper test, I record what players actually did. Then I prompt AI to summarize observed friction separately from my guesses about why it happened. The next design change should respond to evidence, not just more generated ideas.
Try it: Run the prompt with a mechanic you could make from ten cards. Pick one idea, make a 15-minute paper test, and observe a player who has not heard your explanation. Write down what they did before asking AI for a revision.
Keep learning: Use AI for Brainstorming, Then Narrow With Real Criteria, Ask for Alternatives, Then Choose With a Rubric, and Use Constraints Without Boxing the Model Into Nonsense.
About the author
Liam
Coder and gamer. I test prompts, share what works, and show how to improve AI results for code and creative projects.
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